Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AssetBundleBuild

struct in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

AssetBundle building map entry.

This class is used with BuildPipeline.BuildAssetBundles to specify the name of a bundle and the names of the assets that it will contain. The array of AssetBundleBuild elements that is passed to the function is known as the "building map" and serves as an alternative to specifying the contents of bundles from the editor.

See Also: BuildPipeline.BuildAssetBundles.

Properties

addressableNamesAddressable name used to load an asset.
assetBundleNameAssetBundle name.
assetBundleVariantAssetBundle variant.
assetNamesAsset names which belong to the given AssetBundle.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961