Building options. Multiple options can be combined together.
See Also: BuildPipeline.BuildPlayer.
| None | Perform the specified build without any special settings or extra tasks. | 
| Development | Build a development version of the player. | 
| AutoRunPlayer | Run the built player. | 
| ShowBuiltPlayer | Show the built player. | 
| BuildAdditionalStreamedScenes | Build a compressed asset bundle that contains streamed scenes loadable with the UnityWebRequest class. | 
| AcceptExternalModificationsToPlayer | Used when building Xcode (iOS) or Eclipse (Android) projects. | 
| ConnectWithProfiler | Start the player with a connection to the profiler in the editor. | 
| AllowDebugging | Allow script debuggers to attach to the player remotely. | 
| SymlinkLibraries | Symlink runtime libraries when generating iOS Xcode project. (Faster iteration time). | 
| UncompressedAssetBundle | Don't compress the data when creating the asset bundle. | 
| ConnectToHost | Sets the Player to connect to the Editor. | 
| EnableHeadlessMode | Build headless Linux standalone. | 
| BuildScriptsOnly | Only build the scripts in a Project. | 
| ForceEnableAssertions | Include assertions in the build. By default, the assertions are only included in development builds. | 
| CompressWithLz4 | Use chunk-based LZ4 compression when building the Player. | 
| CompressWithLz4HC | Use chunk-based LZ4 high-compression when building the Player. | 
| StrictMode | Do not allow the build to succeed if any errors are reporting during it. |