Was the CharacterController touching the ground during the last move?
function Update () {
var controller : CharacterController = GetComponent.<CharacterController>();
if (controller.isGrounded)
print("We are grounded");
}
using UnityEngine;
public class Example : MonoBehaviour { CharacterController controller;
void Start() { controller = GetComponent<CharacterController>(); }
void Update() { if (controller.isGrounded) { print("CharacterController is grounded"); } } }