The controller that hit the collider.
    // CharacterControllers we touch, disable collision detection.
    function OnControllerColliderHit(hit : ControllerColliderHit) {
        hit.controller.detectCollisions = false;
    }
        using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { hit.controller.detectCollisions = false; } }