The impact point in world space.
// print the point we impacted
function OnControllerColliderHit(hit : ControllerColliderHit) {
Debug.Log("I impacted at: " + hit.point);
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log("I impacted at: " + hit.point); } }