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Cubemap.Apply

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public method Apply(updateMipmaps: bool = true, makeNoLongerReadable: bool = false): void;
public void Apply(bool updateMipmaps = true, bool makeNoLongerReadable = false);

Parameters

updateMipmapsWhen set to true, mipmap levels are recalculated.
makeNoLongerReadableWhen set to true, system memory copy of a texture is released.

Description

Actually apply all previous SetPixel and SetPixels changes.

If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels.

Apply is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls.

See Also: SetPixel, SetPixels functions.

    var c : Cubemap;
    c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red);
    // Do more changes to the faces...
    c.Apply(); // Apply the stuff done to the Cubemap.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); c.Apply(); } }
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