Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.

SpriteShapeUtility.Generate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method Generate(mesh: Mesh, shapeParams: Experimental.U2D.SpriteShapeParameters, points: ShapeControlPoint[], metaData: SpriteShapeMetaData[], angleRange: AngleRangeInfo[], sprites: Sprite[], corners: Sprite[]): int[];
public static int[] Generate(Mesh mesh, Experimental.U2D.SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners);

Parameters

meshThe output mesh.
shapeParamsInput parameters for the SpriteShape tessellator.
pointsA list of control points that describes the shape.
metaDataAdditional data about the shape's control point. This is useful during tessellation of the shape.
spritesThe list of Sprites that could be used for the edges.
cornersThe list of Sprites that could be used for the corners.
angleRangeA paramters that determins how to tessellate each of the edge.

Description

Generate a mesh based on input parameters.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961