Enable/disable the Emission module.
See Also: ParticleSystem.emission.
#pragma strict private var ps: ParticleSystem; public var moduleEnabled: boolean; function Start() { ps = GetComponent.<ParticleSystem>(); } function Update() { var emission: var = ps.emission; emission.enabled = moduleEnabled; } function OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var emission = ps.emission; emission.enabled = moduleEnabled; }
void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); } }