Version: 2017.4
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ParticleSystem.MainModule.prewarm

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public var prewarm: bool;
public bool prewarm;

Description

When looping is enabled, this controls whether this particle system will look like it has already simulated for one loop when first becoming visible.

#pragma strict
private var ps: ParticleSystem;
public var usePrewarm: boolean;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var main: var = ps.main;
	main.loop = true;
	// prewarm only works on looping systems
	Restart();
}
function OnGUI() {
	var newPrewarm: boolean = GUI.Toggle(new Rect(10, 60, 200, 30), usePrewarm, "Use Prewarm");
	if (newPrewarm != usePrewarm) {
		usePrewarm = newPrewarm;
		Restart();
	}
}
function Restart() {
	ps.Stop();
	ps.Clear();
	var main: var = ps.main;
	main.prewarm = usePrewarm;
	ps.Play();
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool usePrewarm;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.loop = true; // prewarm only works on looping systems

Restart(); }

void OnGUI() { bool newPrewarm = GUI.Toggle(new Rect(10, 60, 200, 30), usePrewarm, "Use Prewarm");

if (newPrewarm != usePrewarm) { usePrewarm = newPrewarm; Restart(); } }

void Restart() { ps.Stop(); ps.Clear();

var main = ps.main; main.prewarm = usePrewarm;

ps.Play(); } }
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