Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.MainModule.useUnscaledTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var useUnscaledTime: bool;
public bool useUnscaledTime;

Description

When true, use the unscaled delta time to simulate the Particle System. Otherwise, use the scaled delta time.

This is useful for playing effects whilst the game is paused and [[Time.timeScale] is set to zero.

#pragma strict
private var ps: ParticleSystem;
public var hSliderValue: float = 1.0f;
public var useUnscaledTime: boolean = false;
function Start() {
	ps = GetComponent.<ParticleSystem>();
}
function Update() {
	var main: var = ps.main;
	main.useUnscaledTime = useUnscaledTime;
	Time.timeScale = hSliderValue;
}
function OnGUI() {
	GUI.Label(new Rect(25, 40, 100, 30), "Time Scale");
	hSliderValue = GUI.HorizontalSlider(new Rect(105, 45, 100, 30), hSliderValue, 0.0F, 10.0F);
	useUnscaledTime = GUI.Toggle(new Rect(25, 75, 100, 30), useUnscaledTime, "Use Unscaled Time");
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 1.0f; public bool useUnscaledTime = false;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var main = ps.main; main.useUnscaledTime = useUnscaledTime;

Time.timeScale = hSliderValue; }

void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Time Scale"); hSliderValue = GUI.HorizontalSlider(new Rect(105, 45, 100, 30), hSliderValue, 0.0F, 10.0F); useUnscaledTime = GUI.Toggle(new Rect(25, 75, 100, 30), useUnscaledTime, "Use Unscaled Time"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961