Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Plane.GetSide

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method GetSide(point: Vector3): bool;
public bool GetSide(Vector3 point);

Description

Is a point on the positive side of the plane?

var goalLine1: Plane;
var goalLine2: Plane;
var leftSideLine: Plane;
var rightSideLine: Plane;

function GoalScored(ballPos: Vector3) { // If the ball is within the sidelines... if (!leftSideLine.GetSide(ballPos) && !rightSideLine.GetSide(ballPos)) { // If the ball is over goal line 1 then it's a goal for team 1... if (goalLine1.GetSide(ballPos)) return 1; // ...else if the ball is over goal line 2 then it's a goal for team 2. else if (goalLine2.GetSide(ballPos)) return 2; }

// Otherwise, it isn't a goal for either team. return 0; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Plane goalLine1; public Plane goalLine2; public Plane leftSideLine; public Plane rightSideLine; int GoalScored(Vector3 ballPos) { if (!leftSideLine.GetSide(ballPos) && !rightSideLine.GetSide(ballPos)) if (goalLine1.GetSide(ballPos)) return 1; else if (goalLine2.GetSide(ballPos)) return 2; return 0; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961