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Close public static method SetPropagateSetTime(playable:
U,
value: bool):
void;
public static void SetPropagateSetTime(U playable,
bool value);
Parameters
playable | The Playable used by this operation. |
value | True to enable time propagation. |
Description
Changes the time propagation behavior of this Playable.
NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable
When enabled, the playable will propagate its local time to its inputs.
When disabled, the playable will not propagate its local time to its inputs.
By default, this is disabled. It can be used to automatically synchronize the local time between an input and an output.