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RaycastHit.point

public Vector3 point;

Description

The impact point in world space where the ray hit the collider.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float pokeForce; void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) if (hit.rigidbody != null) hit.rigidbody.AddForceAtPosition(ray.direction * pokeForce, hit.point); } } }

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