Terrain.detailObjectDensity
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var detailObjectDensity: float;
public float detailObjectDensity;
Description
Density of detail objects.
This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers
resulting in less detail objects being rendered.
See Also: detailObjectDistance.
function Start () {
Terrain.activeTerrain.detailObjectDensity = 0.5;
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
Terrain.activeTerrain.detailObjectDensity = 0.5F;
}
}