Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

UnityPlatformAttribute

class in UnityEngine.TestTools

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

For specifying platforms to run on.

Implement this class to specify which platforms should be tested. Use the RuntimePlatform enumeration to specify the platforms, along with the include or exclude properties of lists to set whether a test should apply to the platforms. You can also specify which platforms should be tested by passing one or more RuntimePlatform values as parameters to the PlatformAttribute constructor. All platforms are tested if nothing is specified using RuntimePlatform, include or exclude. No tests are excluded if the include property is not null. See Also: RuntimePlatform , include , exclude .

no example available in JavaScript
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;

[TestFixture] public class TestClass { [Test] [UnityPlatform(RuntimePlatform.WindowsPlayer)] public void TestMethod() { Assert.AreEqual(Application.platform, RuntimePlatform.WindowsPlayer); } }

Properties

excludeExcluded platforms.
includeIncluded platforms.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961