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Transform.InverseTransformDirection

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public method InverseTransformDirection(direction: Vector3): Vector3;
public Vector3 InverseTransformDirection(Vector3 direction);

Description

Transforms a direction from world space to local space. The opposite of Transform.TransformDirection.

This operation is unaffected by scale.

You should use Transform.InverseTransformPoint if the vector represents a position in space rather than a direction.

// transform the world forward into local space:
private var relative : Vector3;
relative = transform.InverseTransformDirection(Vector3.forward);
Debug.Log(relative);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private Vector3 relative; void Example() { relative = transform.InverseTransformDirection(Vector3.forward); Debug.Log(relative); } }

public method InverseTransformDirection(x: float, y: float, z: float): Vector3;
public Vector3 InverseTransformDirection(float x, float y, float z);

Description

Transforms the direction x, y, z from world space to local space. The opposite of Transform.TransformDirection.

This operation is unaffected by scale.

// transform the world forward into local space:
private var relative : Vector3;
relative = transform.InverseTransformDirection(0, 0, 1);
Debug.Log(relative);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private Vector3 relative; void Example() { relative = transform.InverseTransformDirection(0, 0, 1); Debug.Log(relative); } }
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