Version: 2017.4
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InputField.onValidateInput

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public var onValidateInput: UI.InputField.OnValidateInput;
public UI.InputField.OnValidateInput onValidateInput;

Description

The function to call to validate the input characters.

#pragma strict
// Required when Using UI elements.
public class Example {
    public var mainInputField;
    public function Start() {
        // Sets the MyValidate method to invoke after the input field's default input validation invoke (default validation happens every time a character is entered into the text field.)
        mainInputField.onValidateInput += function() {
            return MyValidate(addedChar);
        };
    }
    private function MyValidate(charToValidate) {
        //Checks if a dollar sign is entered....
        if (charToValidate == '$') {
            // ... if it is change it to an empty character.
            charToValidate = '\0';
        }
        return charToValidate;
    }
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour { public InputField mainInputField;

public void Start() { // Sets the MyValidate method to invoke after the input field's default input validation invoke (default validation happens every time a character is entered into the text field.) mainInputField.onValidateInput += delegate(string input, int charIndex, char addedChar) { return MyValidate(addedChar); }; }

private char MyValidate(char charToValidate) { //Checks if a dollar sign is entered.... if (charToValidate == '$') { // ... if it is change it to an empty character. charToValidate = '\0'; } return charToValidate; } }
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