UI.Selectable.IsInteractable.
#pragma strict
// required when using UI elements in scripts
public class Example {
public var startButton;
function Update() {
if (!startButton.IsInteractable()) {
Debug.Log("Start Button has been Disabled");
}
}
}
using UnityEngine; using System.Collections; using UnityEngine.UI; // required when using UI elements in scripts
public class Example : MonoBehaviour { public Button startButton;
void Update() { if (!startButton.IsInteractable()) { Debug.Log("Start Button has been Disabled"); } } }