Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SpatialMappingBase.OnSurfaceDataReady

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

protected method OnSurfaceDataReady(requester: XR.WSA.SpatialMappingBase, bakedData: XR.WSA.SurfaceData, outputWritten: bool, elapsedBakeTimeSeconds: float): void;
protected void OnSurfaceDataReady(XR.WSA.SpatialMappingBase requester, XR.WSA.SurfaceData bakedData, bool outputWritten, float elapsedBakeTimeSeconds);

Description

This method will be called by the system when the surface data has been generated.

When a surface is created or updated, the component must request the system generate a mesh filter component. The system will then populate the mesh filter with verticies and inidicies. Once this process has completed, the system will call the component's OnSurfaceDataReady method. At this point, the spatial mapping component can adjust properties for the components that reside on the surface GameObject.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961