This section of the User Manual describes how to publish and manage AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary in the Unity Asset Store. Use the navigation column on the left-hand side of the page to view topics in this section.