Legacy Documentation: Version 2018.2 (Go to current version)
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Getting Started

This section is your key to getting started with Unity. It explains the Unity interface, menu items, using assetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
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, creating scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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, and publishing builds.

When you are finished reading this section, you will understand how Unity works, how to use it effectively, and the steps to put a basic game together.

Installation Options

You can install the Unity Editor in the following ways:

  • The Hub provides a central location to manage your Editor installations, Accounts and Licenses, and Projects. For more information on installing the Editor using the Hub, see Installing Unity using the Hub.
  • You can use the Download Assistant to install the Editor. If you subsequently choose to install the Hub, you can add it to the Hub at that time. For more information, see Installing Unity using the download assistant.
  • The Unity Download Assistant supports offline deployment. This allows you to download all the necessary files for installing Unity and generate a script to install the Editor on computers without internet access. For more information, see Installing Unity offline using the Download Assistant.

2018–06–12 Page amended with limited editorial review

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