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Customizing Your Workspace
Creating Gameplay
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Unity hotkeys

This page gives an overview of the default Unity keyboard shortcuts. You can also download a PDF of the table for Windows and MacOSX. Where a command has Ctrl/Cmd as part of the keystroke, this indicates that the ControlA function for displaying text, buttons, checkboxes, scrollbars and other features on the user interface. More info
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key should be used on Windows and the Command key on MacOSX.

The Mac trackpad also has a number of shortcuts for navigating the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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. See Scene view navigation to learn more about these.

Tools
Keystroke Command
Q Pan
W Move
E Rotate
R Scale
T Rect Tool
Z Pivot Mode toggle
X Pivot Rotation Toggle
V Vertex Snap
CTRL/CMD+LMB Snap
GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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Ctrl/Cmd+Shift+N New empty game object
Alt+Shift+N New empty child to selected game object
Ctrl/Cmd+Alt+F Move to view
Ctrl/Cmd+Shift+F Align with view
Shift+F or double-F Locks the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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view cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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to the selected GameObject
Window
Ctrl/Cmd+1 Scene
Ctrl/Cmd+2 Game
Ctrl/Cmd+3 InspectorA Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. More info
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Ctrl/Cmd+4 Hierarchy
Ctrl/Cmd+5 Project
Ctrl/Cmd+6 Animation
Ctrl/Cmd+7 ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating or in your game logic. More info
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Ctrl/Cmd+9 Asset storeA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole Project examples, tutorials and Editor extensions. More info
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Ctrl/Cmd+0 Version ControlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. More info
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Ctrl/Cmd+Shift+C Console
Edit
Ctrl/Cmd+Z Undo
Ctrl+Y (Windows only) Redo
Cmd+Shift+Z (Mac only) Redo
Ctrl/Cmd+X Cut
Ctrl/Cmd+C Copy
Ctrl/Cmd+V Paste
Ctrl/Cmd+D Duplicate
Shift+Del Delete
F Frame (centre) selection
Ctrl/Cmd+F Find
Ctrl/Cmd+A Select All
Ctrl/Cmd+P Play
Ctrl/Cmd+Shift+P Pause
Ctrl/Cmd+Alt+P Step
Selection
Ctrl/Cmd+Shift+1 Load Selection 1
Ctrl/Cmd+Shift+2 Load Selection 2
Ctrl/Cmd+Shift+3 Load Selection 3
Ctrl/Cmd+Shift+4 Load Selection 4
Ctrl/Cmd+Shift+5 Load Selection 5
Ctrl/Cmd+Shift+6 Load Selection 6
Ctrl/Cmd+Shift+7 Load Selection 7
Ctrl/Cmd+Shift+8 Load Selection 8
Ctrl/Cmd+Shift+9 Load Selection 9
Ctrl/Cmd+Alt+1 Save Selection 1
Ctrl/Cmd+Alt+2 Save Selection 2
Ctrl/Cmd+Alt+3 Save Selection 3
Ctrl/Cmd+Alt+4 Save Selection 4
Ctrl/Cmd+Alt+5 Save Selection 5
Ctrl/Cmd+Alt+6 Save Selection 6
Ctrl/Cmd+Alt+7 Save Selection 7
Ctrl/Cmd+Alt+8 Save Selection 8
Ctrl/Cmd+Alt+9 Save Selection 9
AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
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Ctrl/Cmd+R Refresh

Note: The following Animation hotkeys only work in the Animation window.

Animation
Shift+Comma First KeyframeA frame that marks the start or end point of a transition in an animation. Frames in between the keyframes are called inbetweens.
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Shift+K Key Modified
K Key Selected
Shift+Period Last Keyframe
Period Next Frame
Alt+Period Next Keyframe
Space Play Animation
Comma Previous Frame
Alt+Comma Previous Keyframe

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