currencyType | Set to AcquisitionType.Premium if the item was purchased with real money; otherwise, AcquisitionType.Soft (required). |
transactionContext | In what context (store, gift, reward, crafting) was the item acquired? (required). |
amount | The unit quantity of the item that was acquired (required). |
itemId | A name or unique identifier for the acquired item (required). |
itemType | The category of the item that was acquired (optional). |
level | The name or id of the level where the item was acquired (optional). |
transactionId | A unique identifier for the specific transaction that occurred. You can use this to group multiple events into a single transaction (optional). |
eventData | Dictionary of custom parameters. (optional). |
AnalyticsResult The result of the analytics event sent.
Sends a item_acquired
event.
Send this event when the player acquires an item within the game.