Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

AssetModificationProcessor.OnWillCreateAsset(string)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Unity calls this method when it is about to create an Asset you haven't imported (for example, .meta files).

public class CustomAssetModificationProcessor : UnityEditor.AssetModificationProcessor
{
    static void OnWillCreateAsset(string assetName)
    {
        Debug.Log("OnWillCreateAsset is being called with the following asset: " + assetName + ".");
    }
}
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答