Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

AudioSource.loop

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool loop;

Description

Is the audio clip looping?

Return or set whether the audio clip replays after it finishes or not. Disable looping on a playing AudioSource to stop the sound after the end of the current loop. There is a checkbox in the AudioSource component that allows you to enable or disable looping without code.

//Create an empty GameObject and attach this script
//Attach an AudioSource component. (Click on the GameObject, go to its Inspector and click Add Component Button. Go to Audio>Audio Source)
//Attach an Audio clip in the AudioClip field of the AudioSource
//Create a Button (Create>UI>Button) and a Toggle (Create>UI>Toggle). Attach these in the Inspector of your GameObject.

//This script allows you to toggle the loop of a sound on or off using UnityEngine; using UnityEngine.UI;

public class AudioSourceLoop : MonoBehaviour { AudioSource m_AudioSource;

public Toggle m_Toggle; public Button m_Button;

void Start() { //Fetch the AudioSource component of the GameObject (make sure there is one in the Inspector) m_AudioSource = GetComponent<AudioSource>(); //Stop the Audio playing m_AudioSource.Stop(); //Call the PlayButton function when you click this Button m_Button.onClick.AddListener(PlayButton); }

void Update() { //Turn the loop on and off depending on the Toggle status m_AudioSource.loop = m_Toggle.isOn; }

//This plays the Audio clip when you press the Button void PlayButton() { m_AudioSource.Play(); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答