Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Camera.rect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Rect rect;

Description

Where on the screen is the camera rendered in normalized coordinates.

The values in rect range from zero (left/bottom) to one (right/top).

using UnityEngine;

// Change the width of the viewport each time space key is pressed

public class ExampleClass : MonoBehaviour { private Camera cam;

void Start() { cam = Camera.main; }

void Update() { if (Input.GetKey("space")) { // choose the margin randomly float margin = Random.Range(0.0f, 0.3f); // setup the rectangle cam.rect = new Rect(margin, 0.0f, 1.0f - margin * 2.0f, 1.0f); } } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答