Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Camera.targetDisplay

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int targetDisplay;

Description

Set the target display for this Camera.

This setting makes a Camera render into the specified display. Maximum number of displays (eg. monitors) supported is 8.

This property has no effect on Android and iOS platforms, consider using Camera.SetTargetBuffers.

See Also: Display class, Canvas.targetDisplay.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答