Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Camera.OnPreRender()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

OnPreRender is called before a camera starts rendering the Scene.

This message is sent to all scripts attached to the camera.

Note that if you change camera's viewing parameters (e.g. fieldOfView) here, they will only take effect the next frame. Do that in OnPreCull instead.

Also note that when OnPreRender is called, the camera's render target is not set up yet, and the depth texture(s) are not rendered yet either. If you want to do something later on (when the render target is already set), try using a CommandBuffer.

See Also: onPreRender delegate.

using UnityEngine;

public class Example : MonoBehaviour { // This script lets you enable/disable fog per camera. // by enabling or disabling the script in the title of the inspector // you can turn fog on or off per camera.

bool revertFogState = false;

void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; }

void OnPostRender() { RenderSettings.fog = revertFogState; } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答