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Camera.ResetStereoProjectionMatrices

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public void ResetStereoProjectionMatrices();

Description

Reset the camera to using the Unity computed projection matrices for all stereoscopic eyes.

If Camera.SetStereoProjectionMatrices or Camera.SetStereoProjectionMatrix were used to provide custom projection matrices, this method reverts the camera back to using projection matrices provided by the VR SDK.

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