Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Cloth.selfCollisionDistance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float selfCollisionDistance;

Description

Minimum distance at which two cloth particles repel each other (default: 0.0).

A value larger than 0.0 enables particle versus particle collision. Self-collision distance should be smaller than the smallest distance between two particles in the rest configuration. If the distance is larger, self-collision may violate some distance constraints and result in jittering.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答