Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

CreateAssetMenuAttribute

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Mark a ScriptableObject-derived type to be automatically listed in the Assets/Create submenu, so that instances of the type can be easily created and stored in the project as ".asset" files.

Properties

fileNameThe default file name used by newly created instances of this type.
menuNameThe display name for this type shown in the Assets/Create menu.
orderThe position of the menu item within the Assets/Create menu.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答