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Editor.OnInspectorGUI

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public void OnInspectorGUI();

Description

Implement this function to make a custom inspector.

Inside this function you can add your own custom GUI for the inspector of a specific object class.

Note: This function has to be overridden in order to work.

See Also: Editor.DrawDefaultInspector.

The example below shows how a custom label can be created by using override:

using UnityEngine;
using System.Collections;
using UnityEditor;

// Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector : Editor { public override void OnInspectorGUI() { GUILayout.Label ("This is a Label in a Custom Editor"); } }
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