Legacy Documentation: Version 2018.2 (Go to current version)
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Experimental: this API is experimental and might be changed or removed in the future.

AnimatorJobExtensions.BindSceneProperty

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public static Experimental.Animations.PropertySceneHandle BindSceneProperty(Animator animator, Transform transform, Type type, string property);

Parameters

animatorThe Animator instance the method is called on.
transformThe Transform to target.
typeThe Component type.
propertyThe property to bind.

Returns

PropertySceneHandle The PropertySceneHandle representing the new binding.

Description

Create a PropertySceneHandle representing the new binding on the Component property of a Transform in the scene.

You can bind a property that doesn't exist yet. For example you can bind a property on a MonoBehaviour that will be added later dynamically. In this case, you need to manually resolve the handle after adding the MonoBehaviour on the GameObject, using ResolveAllSceneHandles.

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