Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

FixedUpdate

struct in UnityEngine.Experimental.PlayerLoop

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Update phase in the native player loop.

This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答