Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RenderStateMapping Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public RenderStateMapping(Experimental.Rendering.RenderStateBlock stateBlock);
public RenderStateMapping(string renderType, Experimental.Rendering.RenderStateBlock stateBlock);

Parameters

renderTypeSpecifices the RenderType to override the render state for.
stateBlockSpecifies the values to override the render state with.

Description

Creates a new render state mapping with the specified values.

If renderType is not specified, the mapping will match any RenderType.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答