Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

GameObject.SendMessage

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void SendMessage(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver);

Parameters

methodNameThe name of the method to call.
valueAn optional parameter value to pass to the called method.
optionsShould an error be raised if the method doesn't exist on the target object?

Description

Calls the method named methodName on every MonoBehaviour in this game object.

The receiving method can choose to ignore the argument by having zero parameters. If options is set to SendMessageOptions.RequireReceiver an error is printed if the message is not picked up by any component.

Note that messages will not be sent to inactive objects (ie, those that have been deactivated in the editor or with the SetActive function).

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Calls the function ApplyDamage with a value of 5 // Every script attached to the game object // that has an ApplyDamage function will be called. gameObject.SendMessage("ApplyDamage", 5.0); } }

public class Example2 : MonoBehaviour { public void ApplyDamage(float damage) { print(damage); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答