Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

NetworkConnection.SendWriter

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool SendWriter(Networking.NetworkWriter writer, int channelId);

Parameters

writerA writer object containing data to send.
channelIdThe transport channel to send on.

Returns

bool True if the data was sent.

Description

This sends the contents of a NetworkWriter object on the connection.

The example below constructs a writer and sends it on a connection.

using UnityEngine;
using UnityEngine.Networking;

public class ExampleScript : MonoBehaviour { public bool Send(short msgType, MessageBase msg, NetworkConnection conn) { NetworkWriter writer = new NetworkWriter(); writer.StartMessage(msgType); msg.Serialize(writer); writer.FinishMessage(); return conn.SendWriter(writer, Channels.DefaultReliable); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答