Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

CustomDataModule

struct in UnityEngine

/

Implemented in:UnityEngine.ParticleSystemModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Script interface for the Custom Data module.

Properties

enabledEnable/disable the Custom Data module.

Public Methods

GetColorGet a MinMaxGradient, that is being used to generate custom HDR color data.
GetModeFind out the type of custom data that is being generated for the chosen data stream.
GetVectorGet a MinMaxCurve, that is being used to generate custom data.
GetVectorComponentCountQuery how many MinMaxCurve elements are being used to generate this stream of custom data.
SetColorSet a MinMaxGradient, in order to generate custom HDR color data.
SetModeChoose the type of custom data to generate for the chosen data stream.
SetVectorSet a MinMaxCurve, in order to generate custom data.
SetVectorComponentCountSpecify how many curves are used to generate custom data for this stream.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答