Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

GraphicsDeviceType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Graphics device API type.

Many different low-level graphics APIs can be used by Unity. If for some reason you need to know whether Direct3D 9 or 11 is being used, or OpenGL ES 2 or 3, you can use SystemInfo.graphicsDeviceType to check for that.

See Also: SystemInfo.graphicsDeviceType.

Properties

Direct3D11Direct3D 11 graphics API.
NullNo graphics API.
OpenGLES2OpenGL ES 2.0 graphics API.
OpenGLES3OpenGL ES 3.0 graphics API.
PlayStationVitaPlayStation Vita graphics API.
PlayStation4PlayStation 4 graphics API.
XboxOneXbox One graphics API using Direct3D 11.
MetaliOS Metal graphics API.
OpenGLCoreOpenGL (Core profile - GL3 or later) graphics API.
Direct3D12Direct3D 12 graphics API.
N3DSNintendo 3DS graphics API.
VulkanVulkan (EXPERIMENTAL).
SwitchNintendo Switch graphics API.
XboxOneD3D12Xbox One graphics API using Direct3D 12.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答