Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

LightProbeUsage.UseProxyVolume

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Uses a 3D grid of interpolated light probes.

A Light Probe Proxy Volume component which may reside on the same game object or on another game object will be required. In order to use a Light Probe Proxy Volume component which resides on another game object, you must use the Proxy Volume Override property where you can specify the source game object.

Surface shaders use the information associated with the proxy volume automatically. To use the proxy volume information in your custom shaders, you can use ShadeSHPerPixel function in your pixel shader.

See Also: Light Probes, Light Probe Proxy Volume.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答