Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

SceneManager

class in UnityEngine.SceneManagement

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Scene management at run-time.

Static Properties

sceneCountThe total number of currently loaded Scenes.
sceneCountInBuildSettingsNumber of Scenes in Build Settings.

Static Methods

CreateSceneCreate an empty new Scene at runtime with the given name.
GetActiveSceneGets the currently active Scene.
GetSceneAtGet the Scene at index in the SceneManager's list of loaded Scenes.
GetSceneByBuildIndexGet a Scene struct from a build index.
GetSceneByNameSearches through the Scenes loaded for a Scene with the given name.
GetSceneByPathSearches all Scenes loaded for a Scene that has the given asset path.
LoadSceneLoads the Scene by its name or index in Build Settings.
LoadSceneAsyncLoads the Scene asynchronously in the background.
MergeScenesThis will merge the source Scene into the destinationScene.
MoveGameObjectToSceneMove a GameObject from its current Scene to a new Scene.
SetActiveSceneSet the Scene to be active.
UnloadSceneAsyncDestroys all GameObjects associated with the given Scene and removes the Scene from the SceneManager.

Events

activeSceneChangedSubscribe to this event to get notified when the active Scene has changed.
sceneLoadedAdd a delegate to this to get notifications when a Scene has loaded.
sceneUnloadedAdd a delegate to this to get notifications when a Scene has unloaded
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答