Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Shader.GetGlobalFloatArray

Switch to Manual
public static float[] GetGlobalFloatArray(string name);
public static float[] GetGlobalFloatArray(int nameID);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Gets a global float array for all shaders previously set using SetGlobalFloatArray.


public static void GetGlobalFloatArray(string name, List<float> values);
public static void GetGlobalFloatArray(int nameID, List<float> values);

Parameters

valuesThe list to hold the returned array.
nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Fetches a global float array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答