Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Terrain.treeMaximumFullLODCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int treeMaximumFullLODCount;

Description

Maximum number of trees rendered at full LOD.

This is an easy setting to prevent too many trees being rendered at too high resolution in dense forests. Since there will be no fade if treeMaximumFullLODCount is exceeded you should tweak the treeBillboardDistance to not include unnecessary trees that are not being seen but, still rendered.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.treeMaximumFullLODCount = 200; } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答