Legacy Documentation: Version 2018.2 (Go to current version)
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  • C#

Texture2DArray.GetPixels32

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public Color32[] GetPixels32(int arrayElement, int miplevel = 0);

Parameters

arrayElementArray slice to read pixels from.
miplevelMipmap level to read pixels from.

Returns

Color32[] Array of pixel colors in low precision (8 bits/channel) format.

Description

Returns pixel colors of a single array slice.

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