Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

TextureImporterRGBMMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

RGBM encoding mode for HDR textures in TextureImporter.

HDR texture data (i.e. coming from .exr or .hdr files) can be encoded into RGBM format by Unity. This setting controls how the encoding is done. Default is "Auto", which means do RGBM encoding when source data is HDR.

RGBM encoding packs [0;8] range into [0;1] with multiplier stored in the alpha channel. Final value is RGB*A*8.

See Also: TextureImporterSettings.rgbm.

Properties

AutoDo RGBM encoding when source data is HDR in TextureImporter.
OnDo RGBM encoding in TextureImporter.
OffDo not perform RGBM encoding in TextureImporter.
EncodedSource texture is already RGBM encoded in TextureImporter.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答