Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Transform.lossyScale

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Vector3 lossyScale;

Description

The global scale of the object (Read Only).

Please note that if you have a parent transform with scale and a child that is arbitrarily rotated, the scale will be skewed. Thus scale can not be represented correctly in a 3 component vector but only a 3x3 matrix. Such a representation is quite inconvenient to work with however. lossyScale is a convenience property that attempts to match the actual world scale as much as it can. If your objects are not skewed the value will be completely correct and most likely the value will not be very different if it contains skew too.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { print(transform.lossyScale); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答