struct in Unity.Jobs
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|Returns false if the task is currently running. Returns true if the task has completed.
|Ensures that the job has completed.
|Combines multiple dependencies into a single one.
|Ensures that all jobs have completed.
|By default jobs are only put on a local queue when using Job Schedule functions, this actually makes them available to the worker threads to execute them.
Did you find this page useful? Please give it a rating: