Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Tile.CreateOrUpdateSecondary

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Tilemaps.Tile CreateOrUpdateSecondary(WSA.SecondaryTileData data);
public static Tilemaps.Tile CreateOrUpdateSecondary(WSA.SecondaryTileData data, Vector2 pos);
public static Tilemaps.Tile CreateOrUpdateSecondary(WSA.SecondaryTileData data, Rect area);

Parameters

dataThe data used to create or update secondary tile.
posThe coordinates for a request to create new tile.
areaThe area on the screen above which the request to create new tile will be displayed.

Returns

Tile New Tile object, that can be used for further work with the tile.

Description

Creates new or updates existing secondary tile.

TileId is required to be set in data, displayName is required when creating and can not be updated. When used to create new tile, this function displays a request on the screen. Tile will be created if user agrees to pin it to start screen.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答