Version: 2018.3 (switch to 2019.1 )
Using Particle Systems in Unity
A Simple Explosion
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Particle System How-Tos

This section explains how to implement common types of particle systemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
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. As with all code in our documentation, you are free to use it for any purpose without crediting Unity.

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