Version: 2018.3 (switch to 2019.1 )
Setting Timeline properties
Activation Track properties
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Setting Track properties

Use the InspectorA Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. More info
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window to change the name of a track and its properties. The available properties depend on the type of track selected. For example, select an Animation Track to apply an avatar maskA specification for which body parts to include or exclude for an animation rig. Used in Animation Layers and in the importer. More info
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, apply track offsets, and to specify which transforms are modified when performing match offsets between Animation clipsAnimation data that can be used for animated characters or simple animations. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”. More info
See in Glossary
.

Inspector window when selecting an Animation track in the Timeline Editor window
Inspector window when selecting an Animation track in the Timeline Editor window

Not all tracks have properties. See the following dedicated sections for tracks with properties:


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